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Content, Communities, Events! 30+ Events (in 2 years), 100+ Communities, 300+ Videos. Let the Crowd Control begin!
Basic Information
Esports is becoming increasingly popular in India, but the ecosystem still needs an organised fraternity to spur its growth. So, Gurugram-based Crowd Control Esports has been building such a community since 2020. The phygital platform provides access to gaming events to a dedicated fan base and helps them benefit from the ecosystem. Currently, it offers three services. CrowdForge helps gamers create local esports intellectual property (IPs). KhelShala is for honing skills as it teaches how to develop games using GFX, VFX, 3D, XR and more. Then there are brick-and-mortar CCE Studios in India and Singapore that hold tournaments and live events like e-gaming conventions. The startup also mentors gamers, streamers and community ambassadors and streams online sessions of not-so-popular games. Crowd Control declines to disclose its revenue numbers, citing confidentiality but claims it is growing 20% month-on-month. It plans to host a couple of conventions, expand to gaming infotainment and teach how to build games to more than 12,500 enthusiasts with the help of 2,500+ professionals involved in game design and development.
Headquarters
:
Gurgaon, Haryana, India
Business Model
:
B2C,  B2B,  B2B2C  
Founding Date
:
2020
No. of Employees
:
21 to 40
Core Team
:
1.  
Peeyush Kumar
Founder
Revenue Stream