Basic Information
Revenue Streams
Target Market
B2C
We gamify interactions and interventions for enhancing and democratizing learning and hiring. For example, a user can create and participate in intellectual gamified engagements like Innovation and Case Challenges, Hiring Challenges, Hackathons, Quizzes, Business Simulations, etc., with participation from across the globe. As a result, D2C helps users learn new skills, showcase their talent, gain CV points, and eventually get recognized, rewarded, and hired.
User Age
:
18 to 25, 26 to 34, 35 to 45
User Income
:
Lower-middle Income, Lower Income, Upper-middle Income, High Income
B2B
D2C enables companies to engage with students, professionals, and employees in the most interactive way to discover, measure, and hire the best talent. It fulfills their objectives linked to employer branding, hiring, innovative crowdsourcing ideas, employee engagements, and learning. We're democratizing the hiring and the learning process. Companies can reach and engage with anyone across the globe through gamified engagements to best mind share and results. Dare2Compete aims to Gamify Learning, Engagements, and Hiring.
Client Segment
:
EdTech/Education, Services, Recruitment, Education, Technology
Target Companies
:
Startup, Medium Enterprise, Large Enterprise, Small Enterprise